Aqua
Aqua Cards have an advantage with Bug, Beast and Mech but are weak against Plant, Dusk and Reptile. More on speed and HP.
- Tail Slap (0 Energy) – 20 Damage and 0 Shield: Gain Energy when comboed with another plant
- Crimson Water (1 Energy) – 130 Damage 20 Shield: Target injured enemy if this Axie is below 50% HP
- Scale Dart (1 Energy) – 120 Damage and 30 Shield: Draw a card if target is in last stand
- Hero’s Bane (1 Energy) – 120 Damage and 30 Shield: End Target’s Last Stand
- Star Shuriken (1 Energy) – 110 Damage and 10 Shield: Target cannot enter last stand if this card brings its HP to zero
- Swift Escape (1 Energy) – 105 Damage and 20 Shield: Apply Speed+ to this Axie when attacked.
- Clam Slash (1 Energy) – 110 Damage and 40 Shield: Apply Attack+ to this Axie when attacking Beast, Bug or Mech Targets
- Angry Lam (1 Energy) – 110 Damage and 40 Shield: Deal 120% damage if this Axie’s HP is below 50%
- Fish Hook (1 Energy) – 105 Damage and 20 Shield: Apply Attack+ to this Axie when attacking Plant, Reptile or Dusk Targets
- Upstream Swim (1 Energy) – 110 Damage and 30 Shield: Apply Speed+ to this Axie for 2 rounds when comboed with another Aquatic Class Card
- Water Sphere (1 Energy) – 110 Damage and 30 Shield: Apply Chill to target for 2 seconds.
- Spinal Trap (1 Energy) – 100 Damage and 20 Shield: Prioritize idle target when comboed with at least 2 additional cards
- Shell Jab (1 Energy) – 100 Damage and 50 Shield: Deal 130% when attacking an idle target
- Black Bubble (1 Energy) – 100 Damage and 40 Shield: Apply Jinx to target for 2 rounds
- Flanking Smack (1 Energy) – 100 Damage and 40 Shield: Deal 120% damage if this Axie attacks first
- Aqua Vitality (1 Energy) – 80 Damage and 35 Shield: Successful attacks restore 50 HP for each Anemone part this Axie possesses
- Aquaponics (1 Energy) – 80 Damage and 35 Shield: Successful attacks restore 50 HP for each Anemone part this
- Swallow (1 Energy) – 80 Damage and 30 Shield: Heal this Axie by the damage inflicted with this card
- Shipwreck (1 Energy) – 60 Damage and 90 Shield: Apply Attack+ to this Axie if this shield breaks
- Deep Sea Gore (1 Energy) – 50 Damage and 80 Shield: Add 30% to this Axie’s shield when Attacking
- Chitin Jump (1 Energy) – 30 Damage and 30 Shield: Prioritize Furthest Target
- Shelter (1 Energy) – 0 Damage and 115 Shield: Disable critical strikes on this Axie during this round
- Heroic Reward (0 Energy) – 50 Damage 0 Shield: Draw a card when attacking an Aquatic, Bird or Dawn Target
- Self Rally (0 Energy) – 0 Damage and 30 Shield: Apply 2 Morale+ to this Axie for 2 rounds.
- Luna Absorb (0 Energy) – 0 Damage and 30 Shield: Gain 1 Energy
- Sinister Strike (1 Energy) – 130 Damage and 20 Shield: Deal 200% damage on critical strikes
- Revenge Arrow (1 Energy) – 125 Damage and 25 Shield: Deal 150% damage if this Axie is on last stand
- Branch Charge (1 Energy) – 125 Damage and 25 Shield: Increase crit chance by 20% if chained or comboed with another plant card
- Ivory Stab (1 Energy) – 80 Damage and 30 Shield: Gain 1 energy per critical strike dealt by your team this round.
- Merry Legion (1 Energy) – 65 Damage and 85 Shield: Add 20% shield to this Axie when played in a chain.
- Sugar Rush (1 Energy) – 120 Damage and 20 Shield: Deal 10% additional damage for each allied Bug Axie
- Hare Dagger (1 Energy) – 120 Damage and 30 Shield: Draw a card if this Axie attacks at the beginning of the round.
- Nitro Leap (1 Energy) – 120 Damage and 35 Shield: Always strike first if this Axie is in Last Stand
- Rampant Howl (1 Energy) – 110 Damage and 40 Shield: Apply Morale+ to your team for 2 rounds if this Axie attacks while in Last Stand
- Nut Crack (1 Energy) – 105 Damage and 30 Shield: Deal 120% damage when comboed with another Nut cracker card.
- Death Mark (1 Energy) – 90 Damage and 30 Shield: Apply Lethal to target if this Axie’s HP is below 30%.
- Piercing Sound (1 Energy) – 80 Damage and 40 Shield: Destroy 1 or your opponent’s Energy
- Night Steal (1 Energy) – 80 Damage and 10 Shield: Steal 1 energy from your opponents when comboed with another card
- Single Combat (1 Energy) – 80 Damage and 0 Shield: Guaranteed critical strike when comboed with at least 2 other cards.
- Merry Legion (1 Energy) – 75 Damage and 85 Shield: Add 20% shield to this Axie when played with chain.
- Woodman Power (1 Energy) – 80 Damage and 80 Shield: Add shield equal to the damage this cards deals to Plant targets
- Juggling Balls (1 Energy) – 40 Damage and 30 Shield: Strike 3 times
- Gerbil Jump (1 Energy) – 40 Damage and 20 Shield: Skip the closest target if there are 2 more enemies remaining.
Plant cards have an advantage against Bird, Dawn and Aqua but are weak against Bug, Mech and Beast. More on HP and Defense.
- Cattail Slap (0 Energy) – 20 Damage and 30 Shield: Draw a card if struck by a Beast, Bug or Mech Card
- Cleanse Scent (0 Energy) – 0 Damage and 50 Shield: Remove all debuffs from this Axie
- Refresh (0 Energy) – 0 Damage and 50 Shield: Remove all debuffs from a teammate in front (same row) of this Axie
- Prickly Trap (1 Energy) – 115 Damage and 20 Shield: Deal 120% damage if this Axie attacks last
- Wooden Stab (1 Energy) – 105 Damage and 40 Shield: Deal 120% damage if this Axie’s Shield breaks
- Spicy Surprise (1 Energy) – 90 Damage and 50 Shield: Disable target’s mouth cards next round
- Bamboo Clan (1 Energy) – 80 Damage and 70 Shield: Increase 20% damage when chained with another Plant card
- Carrot Hammer (1 Energy) – 70 Damage and 40 Shield: Gain 1 energy if this Axie’s Shield breaks. Can only trigger once per round
- Aqua Deflect (1 Energy) – 70 Damage and 80 Shield: Cannot be targeted by Aquatic Cards if this Axie has teammates remaining
- Vegan Diet (1 Energy) – 65 Damage and 65 Shield: Heal this Axie by the damage this card inflicts on a plant target
- Tumip Rocket (1 Energy) – 60 Damage and 80 Damage: Target a bird if comboed with 2 or more cards
- Leek Leek (1 Energy) – 60 Damage and 80 Shield: When hit, disable the attacker’s ranged cards next round
- Drain Bite (1 Energy) – 55 Damage and 55 Shield: Heal this Axie by the damage this card inflict
- Aqua Stock (1 Energy) – 45 Damage and 80 Shield: Gain 1 energy if this Axie is struck by an Aquatic Card
- Seed Bullet (1 Energy) – 30 Damage and 30 Shield: Target the fastest enemy
- Vegetable Bite (1 Energy) – 30 Damage and 30 Shield: Steal 1 energy from your opponent when comboed with another card
- Gas Unleash (1 Energy) – 20 Damage and 20 Shield: Apply poison each time this card is used to attack or defend
- Shrooms Grace (1 Energy) – 0 Damage and 40 Shield: Heal this Axie for 120 HP
- October Treat (1 Energy) – 0 Damage and 115 Shield: Draw a card if this Axie’s shield doesn’t break this round
- Healing Aroma (1 Energy) – 0 Damage and 50 Shield: Heal this Axie for 120 HP
- Sweet Party (2 Energy) – 0 Damage and 40 Shield: Heal front teammate for 270 HP. If there are no front teammates, heal this Axie Instead.
- Forest Spirit (1 Energy) – 0 Heal front teammate for 190 HP
Bird cards have an advantage against Bug, Mech and Beast but are weak against Plant, Dusk, and Reptile. More on Speed and Morale.
- All Out Shout (0 Energy) – 110 Damage and 0 Shield: Inflict 30% of this Axie’s max HP to itself
- Balloon Pop (0 Energy) – 40 Damage and 0 Shield: Apply Fear to target for 1 turn. If defending, apply Fear to self until next round
- Triple Threat (0 Energy) – 40 Damage and 10 Shield: Attack twice if this Axie has any debuffs
- Cockadoodledoo (0 Energy) – 0 Damage and 30 Shield: Apply Attack+ to this Axie
- Risky Feather (1 Energy) – 140 Damage and 10 Shield: Apply 2 Attack- to this Axie.
- Patient Hunter (1 Energy) – 130 Damage and 0 Shield: Target an Aquatic class if this Axie’s HP is below 50%
- Headshot (1 Energy) – 130 Damage and 0 Shield: Disable target’s horn cards next round
- Heart Break (1 Energy) – 120 Damage and 20 Shield: Apply Morale- to enemy for 2 rounds
- Blackmail (1 Energy) – 120 Damage and 10 Shield: Transfer all debuffs on this Axie to target
- Eggbomb (1 Energy) – 120 Damage and 0 Shield: Apply Aroma on this Axie until next round
- Air Force One (1 Energy) – 120 Damage and 30 Shield: Deal 120% damage when chained with another Trump Card
- Peace Treaty (1 Energy) – 120 Damage and 30 Shield: Apply Attack- on target
- Ill-omened (1 Energy) – 110 Damage and 30 Shield: Apply Jinx to target for 2 rounds
- Insectivore (1 Energy) – 110 Damage and 40 Shield: Target Bug class enemy if this Axie’s HP is below 50%
- Early Bird (1 Energy) – 110 Damage an 20 Shield: Deal 120% damage if this Axie attacks first
- Cool Breeze (1 Energy) – 110 Damage and 30 Shield: Apply Chill to target 2 rounds
- Feather Image (1 Energy) – 100 Damage and 50 Shield: Deal 120% when chained with another Lunge Card
- Puffy Smack (1 Energy) – 100 Damage and 50 Shield: Skip targets that are in the Last Stand.
- Smart Shot (1 Energy) – 50 Damage and 10 Shield: Skip the closest target if there are 2 more enemies remaining.
- Soothing Song (1 Energy) – 60 Damage and 0 Shield: Ignore shield and apply sleep to target.
- Sunder Armor (1 Energy) – 40 Damage and 90 Shield: Add 20% shield to this Axie for each debuffs it possesses
- Dark Swoop (1 Energy) – 25 Damage and 0 Shield: Target fastest enemy
Bug cards have an advantage against Plant, Dusk, and Reptile but are weak against Aqua, Dawn and Bird. More on HP and Morale.
- Grub Explode (0 Energy) – 70 Damage and 0 Shield: Deal 200% damage when attacking in Last Stand. Axie’s Last Stand ends after it attacks.
- Mystic Rush (0 Energy) – 30 Damage and 0 Shield: Apply Speed- to target for 2 rounds
- Sunder Claw (0 Energy) – 30 Damage and 10 Shield: Randomly discard 1 card from your enemy’s hand
- Mite Bite (0 Energy) – 30 Damage and 0 Shield: Add 100% more damage when comboed with another card.
- Twin Needle (0 Energy) – 40 Damage and 0 Shield: 30 Damage and 0 Shield: Attack twice when comboed with another card.
- Disguise (0 Energy) – 20 Damage and 20 Shield: Gain 1 energy when comboed with another plant card
- Buzzing Wind (0 Energy) – 10 Damage and 30 Shield: Apply Fragile to target until next round
- Dull Grip (1 Energy) – 120 Damage and 0 Shield: Deal 30% more damage to shielded targets
- Terror Chomp (1 Energy) – 100 Damage and 35 Shield: Apply Fear to target for 2 turns when played in a Chain
- Bug Splat (1 Energy) – 110 Damage and 50 Shield: Deal 50% more damage when attacking Bug targets
- Allergic Reaction (1 Energy) – 100 Damage and 30 Shield: Deal 130% damage to debuffed targets
- Barb Strike (1 Energy) – 90 Damage and 40 Shield: Apply poison to target when played in a chain
- Bug Noise (1 Energy) – 110 Damage and 40 Shield: Apply Attack- to target.
- Scarab Curse (1 Energy) – 110 Damage and 50 Shield: Target cannot be healed for 2 rounds
- Third Glance (1 Energy) – 90 Damage and 50 Shield: Randomly discard 1 card from your enemy’s hand
- Bug Signal (1 Energy) – 80 Damage and 50 Shield: Steal energy from your opponent when chained with another “Bug Signal” Card
- Grub Surprise (1 Energy) – 80 Damage and 50 Shield: Apply Fear to shielded targets
- Blood Taste (1 Energy) – 80 Damage and 40 Shield: Heal this Axie by the damage inflicted with this card
- Anesthetic Bait (1 Energy) – 60 Damage and 90 Shield: Apply stun when struck by Aquatic or Bird Class cards. Can only trigger once per round.
- Sticky Goo (1 Energy) – 40 Damage and 60 Shield: Stun attacker if this Axie’s Shield breaks. Can only trigger once per round.
- Chemical Warfare (1 Energy) – 30 Damage and 100 Shield: Apply Stench to enemy for 1 round
- Numbing Lecretion (1 Energy) – 30 Damage and 30 Shield: Disable target’s melee card next round
Reptile cards have an advantage against Aqua, Dawn and Bird but are weak against Beast, Mech and Bug. More on HP and good debuffs.
- Vine Dagger (0 Energy) – 20 Damage and 30 Shield: Double shield from this card when comboed with a plant card.
- Venom Spray (0 Energy) – 20 Damage and 30 Shield: Apply 1 Poison to target.
- Scaly Lunge (1 Energy) – 110 Damage and 50 Shield: Deal 120% damage when chained with another “Lunge” card.
- Disarm (1 Energy) – 100 Damage and 40 Shield: Apply Speed- to attacker for 2 rounds.
- Neuro Toxin (1 Energy) – 100 Damage and 50 Shield: Apply Attack- to poisoned targets.
- Why So Serious (1 Energy) – 95 Damage and 55 Shield: Heal this Axie by damage inflicted with this card to Aquatic targets.
- Critical Escape (1 Energy) – 90 Damage and 30 Shield: Reduce damage taken by 15% this round.
- Scale Dart (1 Energy) – 90 Damage and 60 Shield: Generate 1 energy when attacking a buffed target.
- Ivory Chop (1 Energy) – 80 Damage and 70 Shield: Draw a card if this Axie’s shield breaks
- Spike Throw (1 Energy) – 80 Damage and 50 Shield: Target enemy with lowest shield when comboed with 2 or more cards.
- Nile Strike (1 Energy) – 85 Damage and 60 Shield: Apply Speed- to target for 2 rounds.
- Surprise Invasion (1 Energy) – 80 Damage and 60 Shield: Deal 130% damage if target is faster than this Axie
- Tiny Catapult (1 Energy) – 80 Damage and 50 Shield: Reflect 50% range damage back at attacker.
- Disarm (1 Energy) – 100 Damage and 40 Shield: Apply speed- to attacker for 2 rounds
- Overgrow Keratin (1 Energy) – 80 Damage and 20 Shield: Recover 20 shield per turn
- Kotaro Bite (1 Energy) – 85 Damage and 30 Shield: Gain 1 energy if target is faster than this Axie
- Chomp (1 Energy) – 75 Damage and 50 Shield: Apply Stun to enemy when comboed with at least 2 additional cards
- Tiny Swing (1 Energy) – 80 Damage and 40 Shield: Deal 150% damage after round 4
- Jar Barrage (1 Energy) – 70 Damage and 10 Shield: Attacks that break this Axie’s shield cannot do additional damage. Can only trigger once per round.
- Poo Fling (1 Energy) – 20 Damage and 100 Shield: Apply Stench to target until end of round.
- Bulkwark (1 Energy) – 20 Damage and 70 Shield: Reflect 40% of melee damage back to attacker
- Sneaky Raid (1 Energy) – 20 Damage and 40 Shield: Target the furthest enemy
- Slippery Shield – 10 Damage and 145 Shield: Add 15% of this Axie shield to adjacent teammates
Comments
Post a Comment